Timeline-Reality Split, Frequency, Vibration and the Hidden Forces of Life

‘The long-range goal of introducing “fun” apps like PokémonGo into the mainstream is to get people even more dis-embodied, reactive, controlled, head-centric and hooked on external technology than they already are…it’s efficient and concealed behavioral control programming, turning people into robot-zombies out of their own (manipulated) free will, priming them to accept (and get addicted to) technological “advances” that will influence their emotions, behaviors and actions as they become more and more machine-like: programmed and predictable.
When people have access to a 24-hour spin cycle of fear-based propaganda (mainstream media) that is churning out story after story that presents a world in the grip of ever-worsening chaos, these escapist fantasies become even more appealing – the combination is a brilliant “trap of agreement” that serves the powers that be and their hyperdimensional overlords very well.’
Read more: Timeline-Reality Split, Frequency, Vibration and the Hidden Forces of Life

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